Post by RohaHat on Jan 26, 2011 14:37:44 GMT -8
This is written assuming physical recruitment is okay, it was just easier that way. ;A; Since I want them to be good Racketeers, any input related to that is very welcome! I mean, feel free to comment on other stuff too, but I think it's okay... ;;
I'm pretty sure the numbers aren't taken, but I tend to pick a number then scramble to finish the profile first instead of reserving it, in case I change my mind. ><;
Number/Name: 2121 (Twentyone-Twentyone) and 1212 (Twelve-Twelve) but frequently they give out random names and numbers to confuse people. "Ash" and "Fault" based on "asphalt" is one of their favourites, along with "Number [insert number]"; if told by a confused character that another stitchpunk has that number, they'll insist that "number" is part of the name.
Number Placement: The numbers were originally on their black sashes. Realising this ruined their identical image, they tore them off and replaced them with blank ones. It's unlikely you know who you're talking to, though; say either number or either of a pair of names they've used recently and they'll both look round.
Gender: Both are male.
Years since Creation: Two and a half years.
Date of Creation: August 14th.
Alignment: Racketeers (thieves/lackeys/recruitment)
Height: Barely more than four inches each.
Fabric: It's all cotton, just different patterns; plaid and plain.
Metal: Aluminium.
Anomalies: Their sashes, a mess of hair made from thread, and the different patterns of fabric, if they count.
Accessories: Just their hats, fashioned out of each other's newborn sashes.
Abilities: Being a pain! Their second most noticable skill would be their stealth, used to sneak up on people, trick them, trap them, and steal their stuff sometimes. Usually it's to find people and see if they can do anything useful.
Weapon(s): None, they usually run away from trouble, but if forced to fight they just kick and scratch, or throw things, or swing any objects they can find around.
Appearance: Stickynote sketch! (Totally forgot to resize the scan ffff OTL) They're both look exactly the same. (Well, close enough. Their stitching is basically the same, if you could only look at one of them at a time, you might eventually spot an anomaly, but if they were stood next to each other you would spot a difference faster.) The way they've been made, they look like they're wearing a white shirt with a grey plaid waistcoat on top, with plain black trousers. Their sashes are looped from their right shoulder to their left hip, and is stitched on the inside along the bottom, and on the outside onto the shoulder and hip, probably with white thread but I won't know for sure 'til I colour a sketch. This essentially creates a huge hammock of a pocket around their bodies, they can carry things in the front and back. The top edge is stitched up just a little bit from the waist up to make the pocket a bit more secure. They have simple aluminium hands, feet and optics, and their heads are made with with white fabric, except for a circle of the grey plaid on either side of their heads. They also have a black mess of thread hair, with their black hats like newsboy caps on top.
Personality: Almost every aspect of this pair is so similar – they have to be, to keep up the identical façade – that it seemed pointless to create two separate profiles for them. This stands true for their personalities as well, mostly. They both appear to have childish naughtiness but adult knowledge, causing them to resemble rebellious teens from a time before spray-can graffiti and the great vowel removal.
But if you give them a task, they’ll do it. They’ll question every aspect of it and tell their acquaintances about it, but they’ll do it. Sometimes they’ll do small things for no pay at all but the more you give them, the better and quicker the job. You’d have to fork out a pretty large sum to get them to keep their traps shut about it though, (if you're not a figure of power, that is; they're loyal to their higher-ups) and it’s still not certain. Death threats work better for confidentiality. Actually, don't bother offering to pay them, just wave a blade at them and they'll scurry off and get to work right away.
They’re also a very negative pair. They’ll trash talk anyone behind their backs - even within earshot if their target doesn’t have much power - and inform anyone who’ll care to listen that the battle was lost a long time ago, their life is pointless, and that they should just go kill themselves. Unless they’re actually good at something. Then they drag them back to the Clocktower.
These are their surface personalities, though, carefully tuned to match with one another perfectly. Underneath this attitude they have a few unique quirks; 1212 is the more naturally pessimistic, and could be considered a little meek, quietly questioning their motives when no one’s around to hear him. 2121 is predictably the more confident of the pair. Both of them want a romantic relationship one day but they’ve hardly admitted it to themselves yet, let alone someone else. A more important relationship for them to find would be a parental one.
Other notes: In their past lives, they were nowhere near as close as they are as dolls. But in the panic of the war they became very close in a matter of days to put the dolls together and make the transfer.
They have a habit of hanging from things. Either upside down with their knees hooked around something or by their hands, they like to startle people with it. I can definitely imagine them hanging around the Clocktower's inner workings and annoying Markus by doing it. (They lose their hats a lot this way, especially in the clocktower, but they always seem to find them again soon enough.)
Speaking of hats, they swap them frequently so you couldn't guess which is which from the number in the hat. However, they /have/ deliberately scratched their ankle metal, one with a plus sign and one with a minus, because they are a bit worried that one day they'll forget which one they are. 2121 has the plus sign because he had the bigger number when they were born.
If one of them /did/ fall in love, or develop a crush, it would be so ridiculously obvious. Puppy-love, much? "Why do I feel so warm inside...? >//A//<" " ... Oil leak? You should get that checked out, dude."
OKAY SO.
If Normand asked them to do something directly: They won't maintain a conversation or bug him much, usually nothing more than "Aye aye, cap'n!" before departing, unless they're particularly hyper. But they know better than to tick him off. I don't know how much opportunity they'd have to speak to him directly, but assuming it's not often, they'd resist the urge to laugh at his hair.
If an assistant of Normand asked them to do something for him: They'll get a bit more banter, but they don't want the assistant going and telling Normand about it.
If Markus asked them to go do something: It would be some time before they did, and he'd wonder why he asked them in the first place when in the time it took to get rid of them he could've done it himself. They'd love Markus, so much.
You're probably thinking: "But why two of them?"
If there was only one of them running around, they'd be a bit easier to stop. Twins are fun.
You might also be thinking: "That sounds a bit like 187."
HECK YES. Uhh *cough* yeah. Unintentional. 187's more flirty, he'd flirt with the assistant. (Heck, he'd flirt with Normand. Who wouldn't? He'd probably flirt with Markus too.)
You may also be wondering: "Why is Markus important?"
I like Markus. *gains point on Mary Sue test for the twins*
Ffffff I'm done rereading this, I wrote too much. @a@ GIMME YER WORST only not because then I'll cry. >':
BAH okay I'm sick of reading this but glancing over I'm wondering if more needs to be written on each of the character's individual personalities. ;A; Halp?
I'm pretty sure the numbers aren't taken, but I tend to pick a number then scramble to finish the profile first instead of reserving it, in case I change my mind. ><;
Number/Name: 2121 (Twentyone-Twentyone) and 1212 (Twelve-Twelve) but frequently they give out random names and numbers to confuse people. "Ash" and "Fault" based on "asphalt" is one of their favourites, along with "Number [insert number]"; if told by a confused character that another stitchpunk has that number, they'll insist that "number" is part of the name.
Number Placement: The numbers were originally on their black sashes. Realising this ruined their identical image, they tore them off and replaced them with blank ones. It's unlikely you know who you're talking to, though; say either number or either of a pair of names they've used recently and they'll both look round.
Gender: Both are male.
Years since Creation: Two and a half years.
Date of Creation: August 14th.
Alignment: Racketeers (thieves/lackeys/recruitment)
Height: Barely more than four inches each.
Fabric: It's all cotton, just different patterns; plaid and plain.
Metal: Aluminium.
Anomalies: Their sashes, a mess of hair made from thread, and the different patterns of fabric, if they count.
Accessories: Just their hats, fashioned out of each other's newborn sashes.
Abilities: Being a pain! Their second most noticable skill would be their stealth, used to sneak up on people, trick them, trap them, and steal their stuff sometimes. Usually it's to find people and see if they can do anything useful.
Weapon(s): None, they usually run away from trouble, but if forced to fight they just kick and scratch, or throw things, or swing any objects they can find around.
Appearance: Stickynote sketch! (Totally forgot to resize the scan ffff OTL) They're both look exactly the same. (Well, close enough. Their stitching is basically the same, if you could only look at one of them at a time, you might eventually spot an anomaly, but if they were stood next to each other you would spot a difference faster.) The way they've been made, they look like they're wearing a white shirt with a grey plaid waistcoat on top, with plain black trousers. Their sashes are looped from their right shoulder to their left hip, and is stitched on the inside along the bottom, and on the outside onto the shoulder and hip, probably with white thread but I won't know for sure 'til I colour a sketch. This essentially creates a huge hammock of a pocket around their bodies, they can carry things in the front and back. The top edge is stitched up just a little bit from the waist up to make the pocket a bit more secure. They have simple aluminium hands, feet and optics, and their heads are made with with white fabric, except for a circle of the grey plaid on either side of their heads. They also have a black mess of thread hair, with their black hats like newsboy caps on top.
Personality: Almost every aspect of this pair is so similar – they have to be, to keep up the identical façade – that it seemed pointless to create two separate profiles for them. This stands true for their personalities as well, mostly. They both appear to have childish naughtiness but adult knowledge, causing them to resemble rebellious teens from a time before spray-can graffiti and the great vowel removal.
But if you give them a task, they’ll do it. They’ll question every aspect of it and tell their acquaintances about it, but they’ll do it. Sometimes they’ll do small things for no pay at all but the more you give them, the better and quicker the job. You’d have to fork out a pretty large sum to get them to keep their traps shut about it though, (if you're not a figure of power, that is; they're loyal to their higher-ups) and it’s still not certain. Death threats work better for confidentiality. Actually, don't bother offering to pay them, just wave a blade at them and they'll scurry off and get to work right away.
They’re also a very negative pair. They’ll trash talk anyone behind their backs - even within earshot if their target doesn’t have much power - and inform anyone who’ll care to listen that the battle was lost a long time ago, their life is pointless, and that they should just go kill themselves. Unless they’re actually good at something. Then they drag them back to the Clocktower.
These are their surface personalities, though, carefully tuned to match with one another perfectly. Underneath this attitude they have a few unique quirks; 1212 is the more naturally pessimistic, and could be considered a little meek, quietly questioning their motives when no one’s around to hear him. 2121 is predictably the more confident of the pair. Both of them want a romantic relationship one day but they’ve hardly admitted it to themselves yet, let alone someone else. A more important relationship for them to find would be a parental one.
Other notes: In their past lives, they were nowhere near as close as they are as dolls. But in the panic of the war they became very close in a matter of days to put the dolls together and make the transfer.
They have a habit of hanging from things. Either upside down with their knees hooked around something or by their hands, they like to startle people with it. I can definitely imagine them hanging around the Clocktower's inner workings and annoying Markus by doing it. (They lose their hats a lot this way, especially in the clocktower, but they always seem to find them again soon enough.)
Speaking of hats, they swap them frequently so you couldn't guess which is which from the number in the hat. However, they /have/ deliberately scratched their ankle metal, one with a plus sign and one with a minus, because they are a bit worried that one day they'll forget which one they are. 2121 has the plus sign because he had the bigger number when they were born.
If one of them /did/ fall in love, or develop a crush, it would be so ridiculously obvious. Puppy-love, much? "Why do I feel so warm inside...? >//A//<" " ... Oil leak? You should get that checked out, dude."
OKAY SO.
If Normand asked them to do something directly: They won't maintain a conversation or bug him much, usually nothing more than "Aye aye, cap'n!" before departing, unless they're particularly hyper. But they know better than to tick him off. I don't know how much opportunity they'd have to speak to him directly, but assuming it's not often, they'd resist the urge to laugh at his hair.
If an assistant of Normand asked them to do something for him: They'll get a bit more banter, but they don't want the assistant going and telling Normand about it.
If Markus asked them to go do something: It would be some time before they did, and he'd wonder why he asked them in the first place when in the time it took to get rid of them he could've done it himself. They'd love Markus, so much.
You're probably thinking: "But why two of them?"
If there was only one of them running around, they'd be a bit easier to stop. Twins are fun.
You might also be thinking: "That sounds a bit like 187."
HECK YES. Uhh *cough* yeah. Unintentional. 187's more flirty, he'd flirt with the assistant. (Heck, he'd flirt with Normand. Who wouldn't? He'd probably flirt with Markus too.)
You may also be wondering: "Why is Markus important?"
I like Markus. *gains point on Mary Sue test for the twins*
Ffffff I'm done rereading this, I wrote too much. @a@ GIMME YER WORST only not because then I'll cry. >':
BAH okay I'm sick of reading this but glancing over I'm wondering if more needs to be written on each of the character's individual personalities. ;A; Halp?