Post by 2ᵑᵈ To Last on Apr 3, 2011 22:52:52 GMT -8
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☼ · Sori · ☽
222
The Machinist
[/td][/tr][/table][/center]222
The Machinist
Number Placement: Left hip |
Gender: Female |
Years since Creation: 1 yrs |
Date of Creation: August 3rd |
Alignment: Loner/Traitor |
Height: 5.2 inch. |
Fabric: Cotton (Picnic Blanket) |
Metal: Aluminum |
Anomalies: There are a few “common” irregularities that Sori has: a checkered cloth pattern, exposed frame parts, and (most notably) the “Mohawk” stitched to her head, but one cannot ignore the fact that she also has some more “unique” features on her person, though for what purpose she has these she cannot say. The most obvious one is her forearms: instead of being covered in cloth, as is with most ragdolls, the area from her fingertips to her shoulders is covered with industrial strength rubber, the fingertips seemingly having been burned to conform to her metal framework. The rubber is useful for preventing electric discharges and is durable enough to withstand minor wear and tear, though if serious repairs are needed the rubber material can be removed by unscrewing the three miniature bolts at the base of the shoulder. The sole of the heels and the base of her ankle similarly have a rubber coating, causing further grounding, though these coatings are much more fragile due to stretching. Then there are the metal sheathings around the base of her legs, going from her ankles to her knees. The metal plate, also made out of thin aluminum like her base skeleton, is held together by what appears to be four construction-style metal staples and a hexagon-shaped metal piece on her knee, which itself is held in place by a sliding bolt. To her initial horror, she has discovered that she can actually remove her leg casings to expose her inner skeleton, though now she has gotten used to it and in fact regularly removes her leg casings to clean her skeleton of dirt and debris. |
Accessories: Fit snugly around her waist are two industrial metal hoop earrings, strapped together by what seems to be a strip of torn rubber. Of course, she didn't choose them for fashion purposes (as she doesn't even recall ever getting them), but instead uses them to hang materials and items off of (or more commonly, the materials just sort of end up there during her 'phases'). She has decorated the top hoop somewhat, though, beading it with the alphabetical remnants of a friendship bracelet she found at the Playground. The four letters spelled out SORI, and appreciating the sort of poetic image of it, she decided to loop them onto her belt. Unfortunately she didn't anticipate the four-letter combo sticking as a name, but in her wanderings she's found it easier to explain it away as her title than just a random compilation of beads.The hoops themselves are made out of nickel, attempting to gain the least amount of electrical conductivity. |
Abilities: Electrical wiring repair, small nut & bolt repairs, temporary external repairs, extensive internal repairs, basic reprogramming... For one inexplicable reason or another, Sori is very skilled with mechanics and wiring. She doesn't understand why, and has no particular interest in the subject, but whenever she sees a mechanical device or something of the like, she tends to automatically know how it works, and further more, often knows how to fix it as well... Whatever the case, she has no interest in doing repair work for other stitchpunks, not trusting herself enough to do the task, and finds that she moves around too often to suitable find work in that field. Instead, she prefers doing small arts & crafts projects when she can, often making jewelry for others to possibly find in the wastes. |
Weapon(s): Though she doesn't tend to use them as weapons, there are two box cutter blades strapped to her back, which she could feasibly use as weapons if need be. |
Personality: It starts with a blinding flash of red, and then, an overcoming, unending, blackness. This is how she was awoken, and has been awoken, every night since she entered this world. Every night, without fail, she falls asleep, and every day, also without fail, she wakes up in a new place, with no recollection of what happened the night prior... Overall she's learned to take it with indifference. 222, or Sori as she is also known, is a 'wandering soul' (quite literally), moving throughout the rubble stacks and often found with an introspective, if not a tad melancholy, look on her face. As her nightly activities consist of wandering the wastes (apparently in some form of sleepwalking), she continues the trend in the daytime, simply walking about and doing whatever suits her fancy, (usually small crafts or the like). At first, she wasn't too keen on the idea of having no clue where she'd wake up in the morning, but over the past year has learned to cope with it, and now, along with most things, tries to take it grain of salt. Instead deciding to remain ignorant about the whole thing for fear of knowing what the cause is, when asked about her condition she will at first remain very nonchalant about it, and if pressed, will turn highly defensive. This is because inwardly she is highly cautious and easy to fret, but she doesn't tend to show this on the outer exterior- not just for the fact that she doesn't want to worry those around her, but also because she is always unsure of how those around her will act. Because of her traveling, she does end up running into quite a few ragdolls in her wanderings, and while some experiences with them have left her cautious, she is generally outwardly friendly with them despite their alignments and tries to strike up conversations with whomever she meets, (again, due to the fact that she is unsure when she'll see them again). The same goes for Sentients, and even in some cases, Machines, and if prompted she will jump to the defense of either if the time arises. In truth, this is because she doesn't understand the Anima prejudices against the Machines, as one has yet to attack her outright, and thus, she has no reason to fear or hate them (the same principal applying to Traitors). While her legs have carried her far, she still perceives the world from an undeniably naive viewpoint, unaware of the dangers that lurk in the shadows- and, for that matter, within herself, for when the moon begins to rise in the sky... It starts with the blackness, cold, distant, and then, the much-needed warmth of the red light... This is how the Machinist awakens every night, beginning their prowl among the ruins and with a growing contempt for the morning. The Machinist, a Manipulated model modified and programmed by the Fabrication Machine, is a support machine, and while not particularly strong or built for luring in the anima, it is specifically designed to aid in on-field repairs of other machines (and Traitors on the occasion), acting as a Medic for those working for the Fabricator. It's specialties include rewiring, small repairs, temporary ailment relief, and even a degree of reprogramming if necessary. It carries on it's task with quiet seriousness, wandering wordlessly throughout the night and moving where it is needed and gathering supplies... but when day reaches the sky, the other invades their shell, forcing the Machinist back into the cold depths of their shared psyche. And every time, it only grows to loathe it's alternate side even more and more, for while it's daytime half may not be aware of it's nighttime counterpart, the Machinist is very aware of it's soul-oriented other. Originally, the Machinist actually had no 'other' to speak of, and was free to wander the wastes of it's own will. But recently, after the success of some other 'stealth' models, it was injected with a randomly selected soul, and forced onto a strict daytime sleep-mode schedule. This was to improve blending techniques, as previous Manipulated models were often discovered simply by their lack of 'emotion,' but the Machinist also ended up being an experiment in controlled 'anima-machines', or 'Made-Traitors' if you will. Though it will not argue with it's creator's intelligence, it cannot ignore the growing contempt it has for the soul it must host, and every daybreak, it stores itself away, trying to devise ways it can roam among the daybreak once again... |
Other Information: The original 222 (the original soul which was placed into this body) was a male stitchpunk, a REDEEMER III who had the unfortunate luck (or audacity) to try and salvage supplies from the Factory. Imprints of 222's recent memory were left on the shell's core processor before the Machinist was programmed into it, so one could say that the reason it feels so angered by Sori's presence is not only because she interrupts its previously established routines, but also because there are residual emotions and feelings leftover from the original 222. In this way you could also say the the Machinist is a male, but it speaks with Sori's default voice so is thus usually regarded as female or genderless. |
Random Facts:
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Music Heart Song: Bad Apple- Cristina Vee (Cover of TOUHOU Project) Theme song: Dangerous and Moving/ Lyudi Invalidi (Russian Remix)- T.a.t.u Battle Theme: Beautiful Lies- B-Complex |