Post by 17 on Jan 7, 2011 21:42:21 GMT -8
DO I KNOW YOU?
Number/Name: Epione
Number Placement: No Number Placement
Gender: Female
Years since Creation: 4 years
Date of Creation: January 2
Alignment: Lone - Safe
Height: 6 inches
Fabric: Dark gray and red cotton
Metal: Aluminum optics, head and torso; copper legs and feet
Anomalies: Epione's optic lenses are far too wide, almost as if she's in a constant Seamstress trance. However, considering her past (see More Info), she now blinks.
Accessories: A red shirt with a pointed hood, a necklace made of a soda tab and thread, and an altered candle snuffer. The bell from the snuffer has been replaced with a chain and plate from an old fashioned scale, and on the plate is a candle. Epione uses this to attract attention and help guide dolls that are lost to the place that they belong. She's had this candle and snuffer for as long as she can remember, but has no idea why this item actually exists still. In her left leg's zipper is a small pocket where she keeps matches in case the candle goes out.
Abilities: Epione is a spirit (see More Info) that carries the snuffer around with her at all times. She rarely does so, but when she feels like she can play a prank on an unsuspecting doll, she'll phase out and draw silly pictures on the ground in front of them (something absolutely silly like a puppy or just a flower.) However, Epione likes herself to be seen, so this is a very rare occasion.
Weapon(s): None. Epione is harmless.
Appearance:
Personality: In short, Epione is a creeper with good intentions. If she finds a doll to interest her, she will begin to just follow it to see what it's doing. If the doll never figures out that she's there (which may be a bit hard because of the candlelight being right there), she may get bored and just walk off. But if they do notice, Epione may ask them to tell her a story, to keep herself entertained and satisfy her aroused curiosity. She also would love to help in any way, even if it's just being there for emotional support or guiding a lost doll home. She may even offer to help an inventor build something, but then she laughs at herself as she forgets about not being able to touch much.
She's quite a social once, along with being a little too happy. If one were to ask Epione if she missed being alive, she would happily admit that she does, but she loves the fact that she's still in the world some way or another. She has a habit of finding the positives in everything.
Other Information:
Epione (Eh•P•Own): Greek for Soothing Pain
Likes to "warm up" her hands by putting them in the melted wax of the candle, or put them near the flame.
Will enter buildings once to explore, then wait to come back so she knows she's welcome.
Will only remove her hood if one asks to see her whole face. The hood stays on constantly otherwise.
------------------------------
One day, an all too curious Epione decided to wander around the borders of the factory. Extremely naiive and having a much too large apetite to know the world around her, she was unsuspecting that her candle was attracting the attention of a Seamstress that had been making its rounds for the Fabricator. Distracted by the light, it began to track Epione down to bring her to the Factory. Not one for fighting and much too frail to even think about doing so, the wandering doll was hypnotized and brought to the Factory by the Machine, leaving her precious candle and snuffer behind her. Although the Seamstress was supposed to specialize in tying up the victims and setting them up for bait so BRAIN could have them for the taking, the Seamstress couldn't tell where Epione's head even began because of her oversized hood covering most of her face. In result, the needle went straight through her head and blocked her internal circuitry and gears from working, causing Epione to die.
Epione remembers waking up in the Factory, and getting frightened by the intimidating Machines and Fabricator, she fled. She gladly accepts the fact that she's dead, however she refuses to go on. She was too in love with exploration and she just had to find her snuffer. Weeks of wandering resulted in finding it once she remembered her last memory, and she vowed to herself that she would help anyone in need of support and guidance.
[/sub]