Post by Shooku on Nov 9, 2010 12:43:21 GMT -8
Name: Serration
Species: [/b]Machine
Implied Gender:[/b] Male
Purpose:[/b] To Watch Us
Anomalies: [/b]His optics are located inside his beak. To see, he has to open his mouth. Usually though, he just feels vibrations through the ground or floor to know what's going on around him. His tiny legs aren't much use for walking; they're used to steady himself when stationary, and when he's moving or sleeping he retracts them into himself. He doesn't speak stitchpunk or Machine, communicating in a series of clicks, chirps, squeaks, and whistles. Only a handful of the older Racketeers can understand him, though he understands both stitchpunk and Machine.
Accessories:[/b] None
Weapon(s):[/b] His serrated beak is quite dangerous, and he occasionally uses the claws on his tail, although those are used for grabbing more than attacking.
Appearance: [/b][Innards!]
He's basically a big burlap snake with a rusted metal beak. The beak has serrated edges, and he has metal spikes protruding from the back of his head/neck. He's got four tiny legs that can be hidden inside his body, as well as a clawed grasper on the end of his tail. He has three glowing red optics situated in a triangle shape - with two on the bottom and one on the top - inside his mouth.
Personality:[/b] He is very obedient, and will obey any order from any Racketeer except the newbies. Being a bit too loyal, he'll attack anyone he's unfamiliar with if he finds them in the Clocktower, thinking them to be intruders. Once introduced, however, he'll immediately include them in the "do everything they say" category. He's eager to obey people, and will inquire about jobs that need being done just to get orders to do them.
He doesn't really understand complex things, and will just get more confused if someone tries to explain it to him. If he doesn't know someone's name/number, he'll create a nickname for them, either referring to the way they walk (because he usually 'sees' by feeling vibrations), or a defining feature if he's actually seen them.
Other Information: [/b]He serves as a guard dog for the Racketeers, making sure nobody misbehaves and keeping intruders out. He also occasionally goes out searching for people who might make good new recruits, reporting his finds to anyone who understands him.
He's typically found on the first floor of the Clocktower, next to the entrance, though he likes hanging out near the living areas.
To get an idea of his size, his beak is four inches long.
((Just tell me if any of this isn't allowed sdfs 8u;))
Species: [/b]Machine
Implied Gender:[/b] Male
Purpose:[/b] To Watch Us
Anomalies: [/b]His optics are located inside his beak. To see, he has to open his mouth. Usually though, he just feels vibrations through the ground or floor to know what's going on around him. His tiny legs aren't much use for walking; they're used to steady himself when stationary, and when he's moving or sleeping he retracts them into himself. He doesn't speak stitchpunk or Machine, communicating in a series of clicks, chirps, squeaks, and whistles. Only a handful of the older Racketeers can understand him, though he understands both stitchpunk and Machine.
Accessories:[/b] None
Weapon(s):[/b] His serrated beak is quite dangerous, and he occasionally uses the claws on his tail, although those are used for grabbing more than attacking.
Appearance: [/b][Innards!]
He's basically a big burlap snake with a rusted metal beak. The beak has serrated edges, and he has metal spikes protruding from the back of his head/neck. He's got four tiny legs that can be hidden inside his body, as well as a clawed grasper on the end of his tail. He has three glowing red optics situated in a triangle shape - with two on the bottom and one on the top - inside his mouth.
Personality:[/b] He is very obedient, and will obey any order from any Racketeer except the newbies. Being a bit too loyal, he'll attack anyone he's unfamiliar with if he finds them in the Clocktower, thinking them to be intruders. Once introduced, however, he'll immediately include them in the "do everything they say" category. He's eager to obey people, and will inquire about jobs that need being done just to get orders to do them.
He doesn't really understand complex things, and will just get more confused if someone tries to explain it to him. If he doesn't know someone's name/number, he'll create a nickname for them, either referring to the way they walk (because he usually 'sees' by feeling vibrations), or a defining feature if he's actually seen them.
Other Information: [/b]He serves as a guard dog for the Racketeers, making sure nobody misbehaves and keeping intruders out. He also occasionally goes out searching for people who might make good new recruits, reporting his finds to anyone who understands him.
He's typically found on the first floor of the Clocktower, next to the entrance, though he likes hanging out near the living areas.
To get an idea of his size, his beak is four inches long.
((Just tell me if any of this isn't allowed sdfs 8u;))