Post by ~♥adverb on May 29, 2011 10:03:33 GMT -8
So, I have fourthree Lones: 47, Seraph, Adzemarcus and Andre/Skull who I'm interested in attaching to one alignment or another. Voice is also a loner, but not on here, mostly because she's harder to coax to one side or another. I don't want to just spontaneously go "SO THEY'RE PART OF THIS ALLIANCE NOW"- I was hoping to RP it, if at all possible, not to mention advice, if anyone wants to give it, concerning what alliances to plunk Seraph, Adze, and Andre/Skull into.
47
-ROGUE-
Seraph
Skillset: Precision and speed-based fighter, sewing.
Morality: True Neutral
Preferred Alliance: Just about anything...except for the Traitors. He's not welcome there anymore.
Notes: Seraph is pretty good at getting along with people when he has to, but he has his limits. Probably wouldn't do very well with the Saviors because of his history and the fact that he's carrying around someone that is functionally a corpse.
Andre and Skullface
Skillset: Power and (occasionally) strategy-based fighting, sewing (Skullface), lure eyes (Andre)
Morality: Chaotic Good
Preferred Alliance: Not Traitors, and probably not Saviors either, considering the Saviors' policy concerning machines.
Notes: Andre and Skull are way behind the curve as far as understanding the world goes. Since waking up, they've kept mostly to themselves and haven't gained any information aside from a few fleeting conversations.
Adzemarcus
Skillset: Speed, carrying stitchpunks, agility and jumping.
Morality: Lawful Good
Preferred Alliance: Really doesn't have it in him to hurt stitchpunks, who he percieves as 'people'. Other than that, wide open- as he is currently desperate for anybody to call his master, he could be coaxed to just about any side depending on who he bonds with.
Notes: Adze tends to form opinions on people based on what his master thinks, but his utter devotion to whoever cares for him can lead him to be violent in their defense.
-ROGUE-
Seraph
Skillset: Precision and speed-based fighter, sewing.
Morality: True Neutral
Preferred Alliance: Just about anything...except for the Traitors. He's not welcome there anymore.
Notes: Seraph is pretty good at getting along with people when he has to, but he has his limits. Probably wouldn't do very well with the Saviors because of his history and the fact that he's carrying around someone that is functionally a corpse.
Andre and Skullface
Skillset: Power and (occasionally) strategy-based fighting, sewing (Skullface), lure eyes (Andre)
Morality: Chaotic Good
Preferred Alliance: Not Traitors, and probably not Saviors either, considering the Saviors' policy concerning machines.
Notes: Andre and Skull are way behind the curve as far as understanding the world goes. Since waking up, they've kept mostly to themselves and haven't gained any information aside from a few fleeting conversations.
Adzemarcus
Skillset: Speed, carrying stitchpunks, agility and jumping.
Morality: Lawful Good
Preferred Alliance: Really doesn't have it in him to hurt stitchpunks, who he percieves as 'people'. Other than that, wide open- as he is currently desperate for anybody to call his master, he could be coaxed to just about any side depending on who he bonds with.
Notes: Adze tends to form opinions on people based on what his master thinks, but his utter devotion to whoever cares for him can lead him to be violent in their defense.