Post by ~♥adverb on Nov 22, 2010 20:23:11 GMT -8
[[OOC: Sorry... couldn't sit on these guys any longer XD]]
Andre and Skullface, The Ineffective Duo- To Coerce Us[/center][/font][/size]
-Andre-
Number/Name: Andre
Number Placement: Covered up by the seamstress stitching... and presumably, somewhere on the missing two thirds of his body. In his own words, “KWFWTAAAARGH”
Gender: Male
Years since Creation: He doesn’t know, but woke up recently.
Date of Creation: Unknown
Alignment: Lone, simply because he doesn’t… have very good people skills. Andre is extremely naïve when it comes to alliances; he won’t understand ‘traitor’ or really anything else; his closeness to Skull and his habit of mugging people have distanced him from anyone who might try to interact with him.
Height: Approximately two inches from top of his head to where his fabric ends; counting his shared spine with Skullface, about three feet.
Fabric: Burlap, slightly lighter than the standard.
Metal: Copper, though the majority of his 'spine' is steel.
Anomalies: He has some (seriously girly) russet-colored yarn hair, a piece of forethought he doesn’t appreciate as he tends to be constantly shoving it out of his optics. His optics are also capable of emitting bursts of light commonly seen in all seamstress lures; his is particularly effective as he tends to latch onto his intended target and go optic-to-optic when unleashing it, but it gives him some killer headaches.
His auds seem to have been modified to understand machine speech; he understands Skullface at least.
Accessories: A small belt made of a watch strap slung across one shoulder like a bandolier, with a paperclip, two thumbtacks, and a poker chip hanging off of it.
Abilities: Paralyzing with his lure eyes; he’s also an average-par actor but his ego gets in the way and makes him be really over-the-top in his acting. If all else fails he can defend himself with a vaguely drunken-bar-brawl style involving swinging, sloppy punches which aren’t too terribly effective. Planning is his main forte, and when he actually manages to coordinate with Skull, they can be fairly formidable (though they would never really confess to it)
Oh, and annoying the snot out of people. He's good at that, too.
Weapon(s): Fists… and more importantly, enough trash talk to drown yourself in. No, really. He never freaking shuts up unless he’s advanced to the “oh spark start running” phase of his plan. In a serious situation, or when significantly panicked/annoyed, he grabs his poker chip and starts hitting things with it. He also has a habit of throwing it at Skull’s face.
Appearance: Rather average, his fabric tied off at his elbows, as well as just above them to make him look rather skinny. Skullface’s tail covers some of the body that he does have and is sewn on securely, complete with metal ‘ribs’ that fill out his form and make it look deceptively like he has a lower half under there (don’t be fooled, he doesn’t). Looking at his upper chest, there is a suspicious scar where there might have been a zipper once.
Personality: Andre is the brains of the operation, but not a particularly good one. Though an avid strategist, he has a dose of ego and an ever-running smart mouth that make him just a little bit too prickly for any of his schemes to go properly. Despite his shortcomings, though, he is actually a fairly good thinking mind; he has a pretty good sense of self-preservation and has enough courage to extend that sense to Skullface, as well as anybody else he decides to take with when he runs.
Andre’s main failing is the fact that he is capable of foot-in-mouth-disease without having feet. His habit of making not-quite-quiet-enough comments to Skullface concerning the people who are within listening range is endearing him to no one, nor the fact that if he doesn’t do it like that, he’ll tell them to their face. His sense of what should and shouldn’t be said only seems to kick in until after the comments are safely out of his mouth.
Also, seemingly counteracting his partner’s near-facelessness, Andre is extremely expressive.
-Skull-[/color]
Name: Andre tends to address him by a mass of insults, but ‘Skullface’ stuck on so when they’re not fighting, Andre calls him that.
Species: Seamstress. He resents the implication that he is female.
Implied Gender: Male.
Purpose: Capture/using thread to bind a target for easy retrieval, but Skull, not working for the Fabricator, puts his construction to quite creative uses, such as repair work.
Anomalies: If Andre is detached, both he and Skullface begin losing oil rapidly from the wound, unlike most seamstresses that can shrug off losing a lure.
Accessories: Skullface likes to replace his scissors whenever the cutting edge becomes too blunt, and is easily engrossed in new sewing tools. (Andre mocks him for this) The spools of yarn inside his body that feed through his arms and the bottom of his skull head are interchangeable, so he often has more than a few different colors of thread.
Weapon(s): Sewing implements, though Skull has larger hands than usual, enabling him to set down his tools and punch Andre one if the lure gets too annoying (which happens a lot; there’s a reason Andre has a dent in his optics on one side) He’s the far more effective fighter of the two, and while Andre is the one to work out the more complex or detailed plans (Andre has better foresight) Skull is more talented in playing it by ear when it comes to fighting; Andre gets too wrapped up in his trash talk and trying to plan out his movements, and gets hurt. A lot.
Appearance: Rather brutish in appearance for a seamstress, Skullface rarely pulls his hood over his face unless hiding or otherwise stalking something. His face is more expressive than the usual seamstress, but is still the usual doll-skull-head and he only communicates with the loud chattering and static-y chirps that make up his particular variety of machine language. Like Andre, he can understand stitchpunk language, and he's taught himself to move in a slightly atypical fashion, with the end of his tail upright, simply so Andre's face doesn't drag on the ground unless Skull is sufficiently annoyed at him.
Personality: The muscle of the team, Skullface is brighter than he seems— he catches almost all of Andre’s smart remarks, after all— and is unafraid to throw a few barbs back, though his personality is far more subdued than Andre and most of his comments sarcastic. In fact, one imagines if Skullface was half the lumbering brute he comes across as, he and Andre wouldn’t butt heads so much, but it’s the fact that the two seem continually conflicting on who is in charge (or as Andre puts it, which one is the head and which one is the butt) and which of them gets the more glamorous parts of their various plans that causes their attempted cooperation to fail so spectacularly. He has an ego to match Andre’s, but unlike the over-the-top lure is actually a fairly all-right guy if you can actually understand what he’s saying.
He does not want to talk about his face or the fact that he is bald. Most conversations he's had with Andre concerning the subject have ended with Andre getting punched.
Other Information: Though the two of them tend to make angry conversation about cutting free of the other, it’s pretty much impossible. Andre is lacking anything under his armpits, and his wires, oil tubes, and all the other vital internal machinery are rigged to Skullface’s, not to mention that the two share a spine. They are powered by two distinct souls, though.
All our secrets they are tailored trouble
Draped loose now around your hips
Your spotless instincts are valid
We coexist.
Draped loose now around your hips
Your spotless instincts are valid
We coexist.
Andre and Skullface, The Ineffective Duo- To Coerce Us[/center][/font][/size]
-Andre-
Number/Name: Andre
Number Placement: Covered up by the seamstress stitching... and presumably, somewhere on the missing two thirds of his body. In his own words, “KWFWTAAAARGH”
Gender: Male
Years since Creation: He doesn’t know, but woke up recently.
Date of Creation: Unknown
Alignment: Lone, simply because he doesn’t… have very good people skills. Andre is extremely naïve when it comes to alliances; he won’t understand ‘traitor’ or really anything else; his closeness to Skull and his habit of mugging people have distanced him from anyone who might try to interact with him.
Height: Approximately two inches from top of his head to where his fabric ends; counting his shared spine with Skullface, about three feet.
Fabric: Burlap, slightly lighter than the standard.
Metal: Copper, though the majority of his 'spine' is steel.
Anomalies: He has some (seriously girly) russet-colored yarn hair, a piece of forethought he doesn’t appreciate as he tends to be constantly shoving it out of his optics. His optics are also capable of emitting bursts of light commonly seen in all seamstress lures; his is particularly effective as he tends to latch onto his intended target and go optic-to-optic when unleashing it, but it gives him some killer headaches.
His auds seem to have been modified to understand machine speech; he understands Skullface at least.
Accessories: A small belt made of a watch strap slung across one shoulder like a bandolier, with a paperclip, two thumbtacks, and a poker chip hanging off of it.
Abilities: Paralyzing with his lure eyes; he’s also an average-par actor but his ego gets in the way and makes him be really over-the-top in his acting. If all else fails he can defend himself with a vaguely drunken-bar-brawl style involving swinging, sloppy punches which aren’t too terribly effective. Planning is his main forte, and when he actually manages to coordinate with Skull, they can be fairly formidable (though they would never really confess to it)
Oh, and annoying the snot out of people. He's good at that, too.
Weapon(s): Fists… and more importantly, enough trash talk to drown yourself in. No, really. He never freaking shuts up unless he’s advanced to the “oh spark start running” phase of his plan. In a serious situation, or when significantly panicked/annoyed, he grabs his poker chip and starts hitting things with it. He also has a habit of throwing it at Skull’s face.
Appearance: Rather average, his fabric tied off at his elbows, as well as just above them to make him look rather skinny. Skullface’s tail covers some of the body that he does have and is sewn on securely, complete with metal ‘ribs’ that fill out his form and make it look deceptively like he has a lower half under there (don’t be fooled, he doesn’t). Looking at his upper chest, there is a suspicious scar where there might have been a zipper once.
Personality: Andre is the brains of the operation, but not a particularly good one. Though an avid strategist, he has a dose of ego and an ever-running smart mouth that make him just a little bit too prickly for any of his schemes to go properly. Despite his shortcomings, though, he is actually a fairly good thinking mind; he has a pretty good sense of self-preservation and has enough courage to extend that sense to Skullface, as well as anybody else he decides to take with when he runs.
Andre’s main failing is the fact that he is capable of foot-in-mouth-disease without having feet. His habit of making not-quite-quiet-enough comments to Skullface concerning the people who are within listening range is endearing him to no one, nor the fact that if he doesn’t do it like that, he’ll tell them to their face. His sense of what should and shouldn’t be said only seems to kick in until after the comments are safely out of his mouth.
Also, seemingly counteracting his partner’s near-facelessness, Andre is extremely expressive.
-Skull-[/color]
Name: Andre tends to address him by a mass of insults, but ‘Skullface’ stuck on so when they’re not fighting, Andre calls him that.
Species: Seamstress. He resents the implication that he is female.
Implied Gender: Male.
Purpose: Capture/using thread to bind a target for easy retrieval, but Skull, not working for the Fabricator, puts his construction to quite creative uses, such as repair work.
Anomalies: If Andre is detached, both he and Skullface begin losing oil rapidly from the wound, unlike most seamstresses that can shrug off losing a lure.
Accessories: Skullface likes to replace his scissors whenever the cutting edge becomes too blunt, and is easily engrossed in new sewing tools. (Andre mocks him for this) The spools of yarn inside his body that feed through his arms and the bottom of his skull head are interchangeable, so he often has more than a few different colors of thread.
Weapon(s): Sewing implements, though Skull has larger hands than usual, enabling him to set down his tools and punch Andre one if the lure gets too annoying (which happens a lot; there’s a reason Andre has a dent in his optics on one side) He’s the far more effective fighter of the two, and while Andre is the one to work out the more complex or detailed plans (Andre has better foresight) Skull is more talented in playing it by ear when it comes to fighting; Andre gets too wrapped up in his trash talk and trying to plan out his movements, and gets hurt. A lot.
Appearance: Rather brutish in appearance for a seamstress, Skullface rarely pulls his hood over his face unless hiding or otherwise stalking something. His face is more expressive than the usual seamstress, but is still the usual doll-skull-head and he only communicates with the loud chattering and static-y chirps that make up his particular variety of machine language. Like Andre, he can understand stitchpunk language, and he's taught himself to move in a slightly atypical fashion, with the end of his tail upright, simply so Andre's face doesn't drag on the ground unless Skull is sufficiently annoyed at him.
Personality: The muscle of the team, Skullface is brighter than he seems— he catches almost all of Andre’s smart remarks, after all— and is unafraid to throw a few barbs back, though his personality is far more subdued than Andre and most of his comments sarcastic. In fact, one imagines if Skullface was half the lumbering brute he comes across as, he and Andre wouldn’t butt heads so much, but it’s the fact that the two seem continually conflicting on who is in charge (or as Andre puts it, which one is the head and which one is the butt) and which of them gets the more glamorous parts of their various plans that causes their attempted cooperation to fail so spectacularly. He has an ego to match Andre’s, but unlike the over-the-top lure is actually a fairly all-right guy if you can actually understand what he’s saying.
He does not want to talk about his face or the fact that he is bald. Most conversations he's had with Andre concerning the subject have ended with Andre getting punched.
Other Information: Though the two of them tend to make angry conversation about cutting free of the other, it’s pretty much impossible. Andre is lacking anything under his armpits, and his wires, oil tubes, and all the other vital internal machinery are rigged to Skullface’s, not to mention that the two share a spine. They are powered by two distinct souls, though.